



The Alp’s action economy is very efficient they can either sleep twice in one turn, or sleep and move. Combined with the fact that Alps have a very, very short detection range on the world map, you won’t be able to swap out the range brothers for melee brothers in time before combat is joined.ģ. The problem with this is that range brothers are practically speaking useless, because they won’t be able to hit Alps very frequently at night. They only appear at night, which is appropriate. There’s also not enough room in the formation to keep everybody spread out to limit the number of people slept in a large enough company.Ģ. This means that generally speaking your first turn is lost, because you’re too busy waking people up. This means, practically speaking for mid game and late game companies, they always go first. Alps have very high initiative (on an account of no armor penalties). There are, I believe, multiple dimensions to the problem.ġ. PS: this is still a very good game i can’t seem to be able to stop playing I think they are too strong in such big packs maybe like cap their numbers or something cause their sleep power is very strong…Īnd I had to end the contract since i can’t find a way to stop the sleep (i saw something about a night owl potion but i can’t seem to track how to make it on short notice :/ ) So I had a contract in a town that said ”End the nightmares that haunt ‘village name’ at night” and I was like ”nice I’m going to see the new alp creature” cause I read the Dev Update and saw the Alp that feeds on fear by doing nightmares and stuff at night so i’m like ”ok since I don’t know what they do except get me to sleep I’m going to bring my whole team” since its a contract i don’t see them and i can’t make up who is attacking me so i start the fight and there are like 6 of them and since they have initiative cause all my guys have heavy armor and stuff they just spam there sleep and all my brothers are asleep and they just shred them…
